Senior 3D Artist with deep expertise in augmented reality (AR) and photorealistic asset creation, currently contributing to cutting-edge AR experiences at Apple. With a strong foundation in visual storytelling and technical precision, I specialize in crafting high-fidelity 3D models optimized for real-time performance across AR platforms.
My work bridges the gap between art and technology—bringing immersive, lifelike digital products to life through meticulous modeling, texturing, lighting, and rendering. From sleek consumer electronics to intricate mechanical components, I’ve built a diverse portfolio of assets that elevate user engagement and push the boundaries of spatial computing.
Skilled in industry-standard tools like Blender, Maya, ZBrush, and Substance Suite, with a keen eye for detail and a passion for innovation. Whether prototyping interactive AR experiences or refining production-ready visuals, I thrive in collaborative environments that demand both creative vision and technical excellence.
Working a Product Design Visualiser.
Working with the Productions to create and deliver high Quality 3D Asset Designs.
Working as 3D artist modeling and texturing 3D AR/VR
Since few years I am working as 3D artist freelancer. I offer generalist skills like modeling and texturing for architecture and Mech, AR/VR